Thursday, November 28, 2019
The U.S. Toy industry
Nature of the Toy Industry in America The THE U.S. Toy industry encompasses the world largest producer and manufacturer of children entertainment products. According to 2011 financial reports, the global toy Industry generated revenue of $ 78 billion. The U.S toy industry contributed $21.18 billion to this amount, which marks a 2% decline from $21.68 generated in 2010 (The NPD Group, 2011).Advertising We will write a custom report sample on The U.S. Toy industry specifically for you for only $16.05 $11/page Learn More This industry can be divided into the two categories of traditional toys and video games (Bryson, Rusten, 2011). According to the NPD tallies for 2011, video games accounted for $ 5,046,000 of the 21.18 billion generated by the toy industry. The major video games products manufactured by the Toy industry include PS2, Xbox, GC, Xbox360, Wii, PS3, DC, N64, PSI and Satum. The traditional toys manufacturing companies generate the largest perc entage of the revenue generated by the Toy industry because it offers a variety of products (Bryson, Rusten, 2011). These products encompass building sets, action figures /accessories, dolls, games and puzzles, infants and preschools toys, outdoor and sports toys, plush, vehicles, youth electronics, arts and craft, pretend play, trading cards and other different toys. 75% of the toy industry revenue in THE U.S. is generated by the top 50 toy companies. The United States Toys Industry Market Segmentation in terms of % share in 2011Advertising Looking for report on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More The estimated toy sales trends ascertain the fact that toy sales have been increasing and decreasing depending on the seasonality of the industry. In 2006, the toy industry generated $22.3 billion, which declined to $22.2 billion in 2007. In 2008, the revenue increased to $21.65. This culminated into $21. 47 in 20 09 that marked a decline from the revenue generated in 2008 (The NPD Group, 2011). In 2010 the revenue increased to $21.87, but later decline to $21.18 in 2011. The expected compound annual growth rate of revenues in the toy industry for the next five years encompasses 0.1 % from 2011 to 2016. In this case, the revenue generated by 2016 is estimated as 22.095.8 (The NPD Group, 2011).From this sales trend, it can be ascertained that the sales trends keep increasing and decreasing depending on the seasonal nature of the toy industry. The United States Toys Market Value in $billions from 2007 to 2011 The current operational/ management trends in the toy industry encompass diversity in the types of toy products manufactured, reduction in the need for free-form play toys due to the reduction of time for role-play which calls for increased production of video games, acquisition of small toy companies by the large companies, radical changes in the number of diversified retail and independ ent chains, impacts of changes in technology that culminate into the innovation of newer toy products as well as changes in the business matters, sales, legal, ethical and trade imbalances in the toy industry (Auerbach, 2004). The major marketing avenues utilized by companies in the Toy industry encompass television, magazines, Radio, newspapers, in-store displays, sweepstakes, use of brand name toys, trade show that used in forecasting industry sales, and acquisition of feedback by manufacturers from the retailers as well as the combined effort between the toy producing company and other companies that offer complementary products (Little $ King Company, LLC, 2010).Advertising We will write a custom report sample on The U.S. Toy industry specifically for you for only $16.05 $11/page Learn More Other marketing strategies utilized by toy producing companies encompass company websites, post-launch reviews, print reviews, pre-launch reviews, special-in sto re promotions, as well as advertising in genre-specific toy magazines (Little $ King Company, LLC, 2010). Essentially, large toy companies utilize licensing as a major marketing strategy, because it accords them with leverage in the competitive toy industry. As an addition to the above marketing strategies, many companies have ventured into the Internet-based retail services that enhance the purchase of toys by customers from the manufacturers rather that going through retailers (Little $ King Company, LLC, 2010). The toy industry is identified as a seasonal industry. This is because major toy sales are done in the late third and fourth quarters of a year, due to the increase in demand for toys during the winter season. This seasonality definitely affects sales greatly. Early-buy programs are offered by large toy companies to reduce the number of products over demand (Little $ King Company, LLC, 2010). During the period that spans over the quarters in which limited revenue is genera ted, such large companies capitalize on the promotion and sale of such non-holiday toys as sports and educational related toys. To some extent the toy industry is sensitive to economic fluctuations. This is because as personal income increases, the retail sales for toys increase (Little $ King Company, LLC, 2010). A 1.6% increase in personal income in 2009 culminated into a 3.8% increase in retail toy sales in the same year. Essentially, the toy retail sector is usually more resilient as compared to other companies during a recession, but it encompasses the first industry to recover after a recession. Industry Developments The competition that the Toy Industry has been undergoing from such electronic gadgets as iPods in the ever changing entertainment world has culminated to the development of the industry through various innovations. Green innovations span through the various green initiatives exhibited during the JAR Toy Fair.Advertising Looking for report on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More Such green initiatives as the Erath Friendly Product Zone encompass the major contributions to the green initiatives (Bryson, Rusten, 2011). A good example of this encompasses the Design4Planet program introduced by LEGO, aimed at establishing sustainable product designs that are environment friendly. Various electronic items and video games have been introduced as innovations that can compete with the various electronic gadgets introduced through technological development in the modern world. This is a move that should stir traditional toy industries to think of how they can keep with the competition. Such products of the toy Industry can compete effectively as compared to the traditional toys. Under product innovation, theme based toys and embedded technology has been introduced into the developing toy industry. Under embedded technology, such toys as programmable cars and robotic dog have been introduced. Some companies have ventured into the production of toys based on children stories to increase their sales. Essentially, the toy industry has developed continually by embracing on-line sales of various toy products. The International Council of Toy Industries (ICTI) has always been committed to the promotion of toy safety as one of the major government regulation governing the THE U.S. toy industry while working with standard bodies to improve the safety requirements when producing toys. (International Council of Toy Industries, 2010). In this case, they ensure that toys are produced for particular children categories and they do not pose any risks or accidents to such particular categories. New toys should also be fitted with safety devices that can withstand tear and wear as they enhance the safety of the users. Essentially, as part of the government regulations, the toys producing companies possess the social responsibility of ensuring that all employees engaged in the production of toys, are accorded with favorable working conditions (International Co uncil of Toy Industries, 2011). ICTI organizes annual trade shows in which qualifying companies from all over the world are allowed to exhibit new products. These exhibits are however subjected to various government regulations in terms of exhibit regulations as well as attendance qualifications (International Council of Toy Industries, 2011). Traffic and non-tariff trade barriers exist in the international trade industry. Such are however regulated through various government regulations that ensure unfair trade practices are eliminated from the developing international toy industry. In terms of the consumer market data, 28.2% of the Global market value can be accounted to THE U.S., while 27.8% can be accounted to Europe Global Consumer market value segmentation In terms of consumer market distribution, the leading distributers of toys in the consumer market encompass specialist stores, Hypermarkets, Supermarkets, discounters, departmentââ¬â¢s stores, general retails as well as other distributors (Bryson Rusten, 2011). 30.7% of the distribution can be attributed to the Hypermarkets, Supermarkets and discounters. Specialist stores account for 52.8%, general retailers account for 6.8%, department stores account for 5.25 while other distributors account for 4.6% as shown by the pie chart below Segmentation of the Toy Distributors in the Consumer Market Competitor Information The modern Toy Industry in THE U.S. is dominated by such leaders as Mattel, Hasbro and JAKKS Pacific. Mattel encompasses the largest toy producing company In America in terms of revenue. Essentially, it encompasses the largest toy manufacturer in the world. In 2010, the company generated $6 billion in net sales and $ 700 million in net income. Mattel produces Barbie dolls, master of the universe, board games, Fisher Price, Hot Wheels, American Girl Dolls and Matchbox toys. Its headquarters are situated in El Segundo, California (Bryson Rusten, 2011). 49% of its Gross sales is accounted for by the companyââ¬â¢s international revenue that originates from Europe, Asia and Latin America (Bryson Rusten, 2011). The company was established in 1945, but begun its first Barbie product line in 1959. It gained its fame in the 1960s through its talking dolls production. In 2002, the company closed shop in Africa and transferred its business through outsourcing to China. Hasbro encompasses the second leading toy company In THE U.S. that is engaged in the manufacture of card games, educations games, boards games and other family games. It recorded $4 billion in net sales and $ 400 million net income in 2010. Its headquarters are situated in Pawtucket, Rhode Island, but the major percentage of its products is produced in East Asia (Bryson Rusten, 2011). Its first toy was produced in 1940ââ¬â¢s inform of nurse and doctor kits, the companyââ¬â¢s first toy that gained popularity in the toy market encompasses Mr. Potato Head that was produced in 1952. Their first action figure, G.I Joe was produced in 1964 and the companyââ¬â¢s name was shorted from Hassenfeld Brothers to Hasbro industries in 1968. Currently it encompasses a parent company to various subsidiaries. Apart from the manufacturing facilities owned and operated in Asia, the company operates two manufacturing facilities in East Longmeadow, Massachusetts and Waterford, Ireland. JAKKS Pacific encompasses the third largest toy manufacturing company in THE U.S. whose revenue is generated from the production of toy cars, video games, dolls and action figures (Bryson Rusten, 2011). In 2010, it recorded $ 750 million in net sales and $50 million net income. It was established in 1995 in Malibu California and started to acquire small toy companies up to 2008. It has managed to acquire the third position in the toy market through licensing agreements, strategic acquisitions as well as product development. Competition in the Toy Industry cannot only be limited to the large businesses in the ind ustry; it also spans the competition from other toy producing companies in the world. THE U.S. imports most of its toys from China (Bryson Rusten, 2011). In this case, the American Toy producing companies encounter considerable competition from the Chinese Toy Producing companies. This competition is something to awaken the traditional toy companies, especially the THE U.S. based companies which are facing still competition in the current market. In 2008, the U.S consumption of toys amounted to $24 billion. 85% of this consumption was met by the Chinese toy producing companies. This consumption reduced to $22 billion in 2010, but the percentage met by the Chinese toy companies did not reduce. From the two exhibits below, it can be concluded that though China encompasses the major competitor of the United States toy industry, the Topy Producing companies in U.S still encounter surmountable competition from Toy manufacturing companies in Japan, Mexico, Taiwan, Indonesia, Denmark, Can ada, Hong Kong, Thailand and Germany. U.S Toy Imports vs. Apparent Consumption and Toy Imports from China Top US Import Sources Summary of the Analysis The comprehensive industry analysis of the THE U.S. toy industry has been divided into nature of the industry, industry development and competitor information. Under the nature of the industry, the estimate size of the industry encompasses $78 billion revenue generation by the international Toy industry of which $21.18 can be attributed to the U.S toy industry. In terms of sales trends, sales have been on the decrease from 2007 to 2011 but an estimated 0.1% increase is expected to be attained by 2016. Such operational/management trends as the acquisition of small toy companies can be attributed to the nature of the toy industry. Various marketing strategies that include Internet-based retail services can be attributed to the nature of the industry. The toy Industry in American encompasses a seasonal industry that is affected by var ious economic fluctuations. In terms of industry development, the industry has undergone various innovations and government regulations ion its development course. Essentially, the consumer market data provided ascertains that U.S accounts the highest consumer market value in the international toy industry. Inherently, specialized stores encompass the highest toy distributors in the consumer market. Competitor information ascertains the major businesses in the U.S toy industries include Mattel, Hasbro and JAKKS Pacific. Though Mattel is identified as the largest toy producer in U.S, it is also identified as the largest toy manufacturer in the world. Though these companies pose considerable competition to other toy [producing companies in U.S, toy producing companies from china, Japan, Mexico, Taiwan, Indonesia, Denmark, Canada, Hong Kong, Thailand and Germany also pose surmountable competition. References Auerbach, S. (2004). Toy industry: Past, present and future. The Big Game Hunt er. Web. Bryson, J., R. Rusten, G. (2011). Design economies and the changing world economy: innovation, production and competitiveness. New York, NY: Taylor Francis. International Council of Toy Industries. (2011). Industry information. Web. Little $ King Company, LLC. (2010). The transformational toy manufacturing industry. Web. The NPD Group. (2011). THE U.S. toy industry retail sales generated $21.18 billion in 2011. Web. This report on The U.S. Toy industry was written and submitted by user Juan S. to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.
Sunday, November 24, 2019
Example of General Undergraduate Admission Letter
Example of General Undergraduate Admission Letter Free Online Research Papers Example of General Undergraduate Admission Letter The most important elements that have encouraged my interest in my journey through the psychology program are all of my classes that I take. Every new psychology class I take ensures me that I am going in the correct direction with my life. I have enjoyed learning things in all of my classes. Another element that keeps encouraging me in my interest is my father. He is in the process of getting his masters in counseling and I love being able to have conversations with him about issues that have come up in his and my classes. Academically I want to accomplish my doctorate. I plan on graduating from Concordia and going to grad school. I am still not sure if I am going to take some time off before grad school. I do plan on going only for my masters at first then getting a job. After a couple of years I want to go back and get my doctorate. The one thing that I always want to do is to keep learning. Professionally I want to work with children and adolescents; I plan on being a counselor. I want to start my own practice or work with someone else in private practice. One of my best personal strengths is being a social person. I love working with people and I am good at working with people. One of the reasons that I am good at working with people is because I am a very good listener and I am also very empathetic. I know how to read between the lines when people talk, and I really care what people have to say and what they are feeling. The personal weakness that will be difficult is I am very emotional. I really feel for people when something bad has happened. I donââ¬â¢t know how to deal with it yet. It doesnââ¬â¢t even have to be anything that has happened to me. I see something sad on the T.V. or movie and I cry. If someone tells me a sad story and they are crying then I start to cry. I have worked with kids all my life with babysitting, working in the nursery at my church and working as a nanny. I am currently in the process of applying to volunteer at Doernbecher childrenââ¬â¢s hospital. I have volunteered for years with habitat for humanity, paint the town, and mission work at my church, other then that I havenââ¬â¢t done much to help my in field of psychology. Research Papers on Example of General Undergraduate Admission LetterStandardized TestingPersonal Experience with Teen PregnancyThree Concepts of PsychodynamicBook Review on The Autobiography of Malcolm XEffects of Television Violence on ChildrenHarry Potter and the Deathly Hallows EssayComparison: Letter from Birmingham and CritoWhere Wild and West MeetTrailblazing by Eric AndersonBionic Assembly System: A New Concept of Self
Thursday, November 21, 2019
Macroeconomic effects of Hurricane Katrina Essay
Macroeconomic effects of Hurricane Katrina - Essay Example Reconstruction activities are expected to restore the level of GDP to what it was before Katrina. Loss of wealth and capital due to Katrina would not influence GDP. GDP is a measure of current activities, not a measure of nation's wealth. GDP would not capture the economic impact nor the devastating loss of life and dislocation associated with Katrina (Reed 4). 4. Katrina's Effect on the Economic Growth White house economic advisor said in August 31, 2005: "Hurricane Katrina is likely to have only a modest impact on the U.S. economy as long as the hit to the energy sector proves transitory."3 Congressional Budget Office (CBO) expected Katrina to dampen national (inflation-adjusted) economic growth rate by 0.5 to 1 percent only and reduce employment by about 400,000 in the second half of 2005. CBO anticipated that economic growth and employment are likely to rebound during the first half of 2006 as rebuilding accelerates (First 3). The following table summarizes the forecast projections (Reed 3). Table 1: Estimated Effects of Hurricane Katrina on Economic Growth.4 5. Katrina's Effect on the Labor Force Katrina destroyed the infrastructure of most businesses in the Gulf Coast. Workers' homes were also destroyed and the labor force decreased substantially in the Coast as people evacuated the area. When reconstruction efforts started pumping money into the region, new jobs started to surface. It would still take time to regain the labor force that existed in the Gulf Coast prior to Katrina. Job losses in the Gulf Coast would overwhelm growth in jobs across the nation (Reed 6). 6. Katrina's Effect on the Consumer Prices and Inflation It is expected that on the short run, consumer prices will rise due to rise in energy prices.... This essay is one of the best examples of analysis of the destructive impacts of Hurricane Katrina on the American economy. Katrina caused the dislocation of many people, who would need housing, access to health care, education for their children, and means to meet their basic needs. Destruction of bridges, highways, residential and business property represent a permanent loss in national wealth and capital. Congress has appropriated $62 billion for Katrina relief activities, which would increase budget deficit. Katrina destroyed the infrastructure of most businesses in the Gulf Coast. Evacuation of the Gulf coast reduced economic activities in the region in the short term, which decreased GDP. Resources that would have been used for investment and spending are now to be used rebuilding. Reconstruction activities generate jobs and income which adds to the GDP. Reconstruction activities are expected to restore the level of GDP to what it was before Katrina. When reconstruction efforts started, new jobs surfaced. Most economic activities came to a halt as a result of the devastation of Katrina. New Orleans flood accounts for almost half of the total property damage. Investment in rebuilding the Gulf Coast would allow dislocated inhabitants to return home. Reconstruction activities in the Gulf Coast would help cushion the macroeconomic effect of Katrina. Replacing and rebuilding the capital lost would enable the southern states of Mississippi and Louisiana to regain their abilities to provide their share in national growth.
Subscribe to:
Posts (Atom)